Quick ZBrush to 3DS Max Normal/Displacement Tutorial
Seeing as none of the big tutorial sites such as gnomon and Kurv studios have any tutorials on exporting from max, detailing in Zbrush, and then importing back into max, I thought I'd do one... hence this video.
This was a request by KonL on DeviantArt, and so here it is.
I know you can't see the details, but a point to note is that I have never used tangent normal mapping successfully, so I ALWAYS go for another projection method.
If you're wondering, my deviant art site is:
http://tadmod.deviantart.com/
Thats all folks
rated:
viewed:106712
source
0 commentaires:
Enregistrer un commentaire