jeudi 29 janvier 2015




The model was sculpted inside ZBrush and decimated to ~75k polys before exporting it to 3ds max.
I am using a 0.2 offset on the projection tools so I can keep the wireframe above the surface. In the end I'm using a -0.2 push modifier to bring the surface back.

http://www.undoz.com

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29 Jan 2015

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