Global Illumination and Final Gather in mental ray for 3ds Max 2010
In this video, from Rendering with mental ray in 3ds Max 2010, learn how to combine two of mental rays most powerful features, Global Illumination and Final Gather. Discover how to use these two indirect illumination algorithms together in order to render photo-realistic images fast and easy.
Learn more at www.i3dtutorials.com
rated:
viewed:137196
source
0 commentaires:
Enregistrer un commentaire